The following tools:
· Mold
· Stretch
· Scale
· Rotate
· Snap
use the Dynamic Geometry properties.
When you start up any of these tools, Amapi 3D displays a
palette with up to four icons corresponding to the four possible editable finishing levels
for the current object.
If only one level is editable, Amapi 3D will not display
any icon.
Click on the level on which you want to work.
If you transform an object at a level “n” with any of the tools listed above, the higher levels (if there are any) will be affected by this transformation.
If you
decide to work at a level “n”, you will no longer be able to work on any of the
lower levels. The icons of the unavailable levels will disappear. See the following
examples.
Amapi
3D displays the effect of the current deformation on all the finishing levels in real
time.
As you would expect, the more complex an object, the longer
the display time. In some cases, it is better for you to disable the real-time display. To
do this, click on the icon just above the Dynamic Geometry palette.
Example 1:
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|
Original object: |
Transformed object: |
· The original object is a smoothed structure, it was made by
smoothing a polyline. · We transform the object by moving a point of its structure (polyline). · The smoothed structure (smoothed polyline) is affected by this deformation. |
Example 2:
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|
Original object: |
Transformed object: |
· The original object is a rough structure. It has been generated
by the extrusion of a circle (polyhedral) along a path (polyline). · We transform the object by moving a point of its structure (polyline). · The rough object is affected by this deformation. · All of the finishing levels are still editable. |
Example 3:
![]() |
|
Original object: |
Transformed object: |
· The original object is a rough structure. It has been generated
by the extrusion of a circle (polyhedral) along a path (smoothed polyline). · We transform the object by moving a point of its structure (polyline). · The smoothed structure (smoothed polyline) and the rough object (extruded structure) are affected by this deformation. · All of the finishing levels are still editable. |
Example 4:
![]() |
|
Original object: |
Transformed object: |
· The original object is a rough structure. It has been generated
by the extrusion of a circle (polyhedral) along a path (smoothed polyline). · We transform the object by modeling its smoothed structure (smoothed polyline). · The rough object is affected by of this deformation. · The rough structure (polyline) is no longer editable and the icon corresponding to this finishing level has disappeared. |
Example 5:
![]() |
|
Original object: |
Transformed object: |
· The original object is a rough structure. It has been generated
by the extrusion of a circle (polyhedral) along a path (smoothed polyline). · We transform the object by modeling the rough object (extruded structure). · The smoothed structure (smoothed polyline) and the rough structure (polyline) are no longer editable and the icons corresponding to these finishing levels have disappeared. |
Example 6:
![]() |
|
Original object: |
Transformed object: |
· The original object is a smoothed object. It was made by
smoothing a rough object. This object was generated by the extrusion of a circle
(polyhedral) along a path (smoothed polyline). · We transform the object by moving a point of its structure (polyline). · The smoothed structure (smoothed polyline), the rough object (extruded structure), and the smoothed object are affected by this deformation. · All of the finishing levels are still editable. |
Example 7:
![]() |
|
Original object: |
Transformed object: |
· The original object is a smoothed object. It was made by
smoothing a rough object. This object was generated by the extrusion of a circle
(polyhedral) along a path (smoothed polyline). · We transform the object by modeling the rough object (extruded structure). · The smoothed structure (smoothed polyline) is affected by this deformation. · The smoothed structure (smoothed polyline) and the rough structure (polyline) are no longer editable and the icons corresponding to these finishing levels have disappeared. However, the smoothed object and the rough object still have Dynamic Geometry. |
Example 8:
![]() |
|
Original object: |
Transformed object: |
· The original object is a smoothed object. It was made by
smoothing a rough object. This object was generated by the extrusion of a circle
(polyhedral) along a path (smoothed polyline). · We transform the object by modeling the smoothed object (smoothed rough object). · The rough object, the smoothed structure (smoothed polyline) and the rough structure (polyline) are no longer editable and the icons corresponding to these finishing levels have disappeared. However, the smoothed object still has Dynamic Geometry. |
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Practical exercises: · A little Ant/Create the nostrils · A little Ant/Puff out the cheeks · Spotlights/Deform a spotlight using Dynamic Geometry/ Methods 1,2 and 3 |